

- #Rainbow six siege ember rise hanging and crash in main menu update
- #Rainbow six siege ember rise hanging and crash in main menu full


FIXED – Switching between spectating the owner of a drone and the drone can remove SFX of jammed drones and pest SFX.FIXED – Weapon rotation and lean transition times are out of sync.FIXED – Player is unable to attach a shield on a door after a previous shield was attached to it and destroyed.FIXED – Deployable shields cannot be attached onto two doors that are close to each other.FIXED – Two shields can be placed within the same double doorframe.FIXED – Breach charges can kill a player through a soft wall that was not destroyed.FIXED – Detonating a „Breach Charge“ does not pull operator out of ADS.FIXED – Improper breach charge explosion can result in damage or death of players on deploying end.FIXED – Quickly switching between secondary and primary gadgets will cancel the deployment animation.FIXED – Advance deployment gauge does not match the real deployment time of the Deployable shield V2.FIXED – ADS shooting animation is delayed after sprinting when angled grip is equipped,.FIXED – While vaulting, ADS is misaligned for operators with ballistic shields.
#Rainbow six siege ember rise hanging and crash in main menu full
FIXED – Full ADS accuracy is not attained when ADS animation is completed.FIXED – Reinforcing a wall after attaching a shield in a nearby door way will destroy the shield.FIXED – Nitro cell sometimes wont detonate.FIXED – Frag grenades remains in the player’s hands if you attempt to ADS and use the gadget before the ADS animation completes.FIXED – Reloading of an extra shell in all non–magazine fed shotguns.We’ll provide an updated timeline for these changes when they are closer to release. Player Comfort – New surrender parameters.Player Behavior – RFF Squad management.Player Behavior – Playlists lock after leaving a ranked game.RFF: We have delayed the following updates while we work on a few things.
#Rainbow six siege ember rise hanging and crash in main menu update
This is an update to the animation only and recoil has not changed. The resulting effect is that there is less perceived shaking when ADS.
